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Early access

Your emailsjust got a lotmore interesting.

Turn everyday marketing emails into interactive games, exclusive rewards, and shopping experiences that give customers a reason to buy.

InboxPromotions · 1 of 248

Daybreak Supply

9:41 AM

A little something for your daily routine

daybreakDAILY ESSENTIALS

Scratch the tile.
Keep what’s underneath.

YOUR REWARD15% offyour next order · unique to you
Drag across the tile

Picked for your day

PLAY TO UNLOCK

  • Daily Greens

    Daily Greens

    $48.00

  • Daily Creatine

    Daily Creatine

    $32.00

  • Cedar + Fig Candle

    Cedar + Fig Candle

    $36.00

Daybreak Supply is a fictional brand for this demo.
You’re seeing a CartWirl interactive email.

People already open your emails. CartWirl gives them something to do when they get there, and a reason to buy before they leave.

01The transformation

Same inbox.A completelydifferent email.

Most promotional emails ask for one thing: a click. An interactive email gives people something to do first, then a reason to finish at checkout.

Before

  1. 01A banner to scroll pastOne static image, one headline, one button. Read in seconds, forgotten in fewer.
  2. 02A code anyone can shareSPRING20 ends up on coupon sites by lunchtime, and you can't tell who used it.
  3. 03A click into a cold pageShoppers land on a homepage and have to find their way back to what caught their eye.
OrdinaryInteractive

Drag to compare · arrow keys work too

After

  1. 01A game that plays in the inboxScratch, spin, pick, or answer, in supported inboxes, with a hosted version everywhere else.
  2. 02A code that belongs to one personEach player unlocks a single-use Shopify discount, so every redemption is traceable.
  3. 03A storefront that's already openProducts and unlocked prices sit right under the reward, one tap from checkout.
02The builder

From templateto inbox,no code required.

Choose a game, drop in your brand, set the reward, and watch the customer view update as you go. When it’s ready, send it through Klaviyo like any other campaign.

Daily Essentials Drop
Draft · autosaved
Live customer preview
Lumen & WickMEMBERS ONLY

Spin for something good.

Up for grabs20% offPlay now
Shopify discount on publish20% off · 1 code per player · expires in 7 daysLUMEN-••••

Choose a game

Every template is mobile-first and has a hosted fallback.

Product preview · every control above works

03Games & rewards

Games worthopening an email for.

Each template is built around a commercial moment: a seasonal sale, a VIP launch, a loyalty perk. Go ahead and play. These are real.

01Spin to win

Best for seasonal promotions

sola.swimSUMMER SPIN · ENDS SUNDAY

One spin. Every slice wins.

Tap the centre to spin. Prizes are weighted by the brand.

02Mystery reveal

Best for VIP drops & launches

Lumen & WickVIP EARLY ACCESS

Three boxes. One is yours.

Choose a box to open it.

03Trivia unlock

Best for education & loyalty

common/roastQUESTION 1 OF 1

Which brew is made by forcing hot water through fine grounds under pressure?

Right answers earn more. Everyone leaves with something.

Sola Swim, Lumen & Wick, and Common Roast are fictional brands.

04From play to purchase

Play, unlock, shop, checkout.

01 / 04The game loads right inside supported inboxes. Everywhere else, one tap opens the same game on a hosted page.

9:41
05Integrations

Keep your stack.Add the play.

CartWirl connects to Shopify for products, discounts, and checkout, then hands finished campaigns to Klaviyo, so you keep sending from the lists, flows, and schedule you already use.

  1. 01 · Your store

    Shopify

    • Product catalog
    • Unique discount codes
    • Checkout & orders
  2. 02 · The game layer

    CartWirl

    • Build & brand games
    • Host fallback pages
    • Attribute revenue
  3. 03 · Your sending

    Klaviyo

    • Lists & segments
    • Campaigns & flows
    • Your send schedule
  4. 04 · Your customers

    Inbox

    • Plays in AMP inboxes
    • Hosted game elsewhere
    • Taps through to buy

In the inbox · AMP for Email

Plays right inside supported email clients.

AMP email currently renders in clients like Gmail and Yahoo Mail. To send it, your domain must be registered and approved for AMP with each mailbox provider, pass SPF, DKIM, and DMARC, and your sending platform must support the AMP part of the message.

Everywhere else · Hosted fallback

Works in every other inbox, too.

Apple Mail, Outlook, and other clients see an on-brand HTML email. One tap opens the same game on a hosted page, with the same rewards and tracking.

In-inbox play depends on your recipients’ email clients and on your sender being approved for AMP. We’ll review eligibility with you during onboarding. Until then, campaigns run on the hosted fallback.

06Revenue analytics

Know whatevery game earned.

CartWirl follows each player from first spin to Shopify order, so you can see which games, rewards, and audiences actually drive revenue.

ILLUSTRATIVE DATALast 14 days · sample campaigns

Game starts

0

Completion rate

0.0%

Discount redemptions

0

Purchases

0

Attributed revenue

$0

Daily game starts & revenue

Starts Revenue
D1D3D5D7D9D11D13

Day 8 shows a reminder send to players who hadn’t finished.

Play-to-purchase funnel

  1. Started a game12,480 · 100.0%
  2. Finished it8,911 · 71.4%
  3. Claimed a reward4,206 · 33.7%
  4. Purchased1,618 · 13.0%

Avg. order value

$53

Revenue per start

$6.91

All figures are illustrative sample data for fictional campaigns (scratch card shown). They are not customer results or a forecast of performance.

07Pricing

One plan whilewe build it with you.

We’re opening CartWirl to a small group of founding merchants first. This is the pricing we’re proposing for that group, and we’ll shape the final plans with your feedback.

Founding merchant

Starting at

$149

per month

PROPOSED EARLY-ACCESS PRICING

What’s included

  • No-code campaign builderEvery game template, branded to you.
  • Shopify discountsUnique, single-use codes created for you.
  • Hosted gamesFallback pages for every inbox.
  • Klaviyo-ready exportsDrop games into campaigns and flows.
  • Play-to-purchase analyticsStarts, redemptions, orders, revenue.
  • Early-access supportDirect help from the founding team.
Apply for founding access

Nothing is charged when you join the list.

Proposed pricing for early-access merchants, not a final generally available plan. “Starting at” reflects the entry tier; higher send volumes may be priced differently. We’ll confirm terms with you before any billing begins.

08 · Early access

Make yournext emailworth playing.

We’re onboarding a small group of Shopify brands and agencies first. Tell us where you sell and how you send, and we’ll reach out as spots open.

Request early access

We’ll only use this to contact you about early access.